Publications

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You can check the latest publication at Link


2024

[Conference Paper] 

The Effects of False but Stable Heart Rate Feedback on Cybersickness and User Experience in Virtual Reality

[Conference Paper

Engaged and Affective Virtual Agents: Their Impact on Social Presence, Trustworthiness, and Decision-Making in the Group

[Conference Paper] 

RPG: Rotation Technique in VR Locomotion using Peripheral Gaze

[Conference Paper] 

Keep Your Eyes on the Target: Enhancing Immersion and Usability by Designing Natural Object Throwing with Gaze-based Targeting

[Conference Paper] 

The Effect of Directional Airflow toward Vection and Cybersickness

[Conference Poster

u-DFOV: User-Activated Dynamic Field of View Restriction for Managing Cybersickness and Task Performance

[Conference Poster] 

Super-Resolution AR: Enhanced Image Visibility for AR Imagery

[Conference Poster] 

PianoFMS: Real-time Evaluation of Cybersickness by Keyboard Fingering 

2023

[Conference Poster] 

The Effect of False but Stable Heart Rate Feedback via Sound and Vibration on VR User Experience

[Conference Poster] 

A Pilot Study on the Impact of Discomfort Relief Measures on Virtual Reality Sickness and Immersion

[Conference Poster] 

Walking-in-Flat-Place on Non-flat Virtual Environment can be Sickening!

[Conference Poster] 

The Effects of Customized Strategies for Reducing VR Sickness

[Conference Poster] 

Simple and Practical Dual Rendering for Reducing Eye Fatigue from Vergence-Accomodation Conflict in Stereoscopic Viewing 

[Conference Poster] 

Sickness Reduction in FPV Drone Control: Improved Effects of Reverse Optical Flow with Static Landmarks Only 

[Conference Poster] 

Directional Multimodal Flow to Help Mitigate VR Sickness 

[Conference Poster] 

FakeBand: Virtual Band Music Performance with Balanced Interface for Individual Score/Rhythm Play and Inter-player Expression Coordination

[Journal Article] 

Reducing VR Sickness by Directing User Gaze to Motion Singularity Point/Region as Effective Rest Frame

[Journal Article] 

User Experience of Multi-Mode and Multitasked Extended Reality on Different Mobile Interaction Platforms

[Journal Article] 

Dynamically Adjusted and Peripheral Visualization of Reverse Optical Flow for VR Sickness Reduction

2022

[Conference Poster]

Real-Time Facial Animation Generation on Face Mask

[Conference Paper]

Leveraging VR Techniques for Efficient Exploration and Interaction in Large and Complex AR Space with Clipped and Small FOV AR Display

[Conference Poster]

OnShipVR: Reducing Sea-sickness through Virtual Contents with Synchronized and Amplified Actual Ship Rotation

[Conference Poster]

Focused Area of Movement as an Effective Rest Frame for Reducing VR Sickness

[Conference Poster]

Reverse 3D Sound Flow Can Decrease VR Sickness?

[Conference Poster]

Sparse Peripheral Counter-vection Flow Visualization with Reverse Optical Flow for VR Sickness Reduction

[Conference Poster]

XR based Interaction: Leveraging on Virtual Digital Twin for Efficient Exploration with Small FOV Augmented Reality Glass

[Journal Article]

Real-time and On-line Removal of Moving Human Figures in Hand-held Mobile Augmented Reality

[Conference Paper]

Mixing in Reverse Optical Flow to Mitigate Vection and Simulation Sickness in Virtual Reality

[Journal Article]

RideVR: Reducing Sickness for In-Car Virtual Reality by Mixed-in Presentation of Motion Flow Information

[Conference Poster]

Adding Difference Flow between Virtual and Actual Motion to Reduce Sensory Mismatch and VR Sickness while Moving

2021

[Journal Article]

The Effect of 2D Stylized Visualization of the Real World for Obstacle Avoidance and Safety in Virtual Reality System Usage

[Journal Article]

AudienceMR: Extending the Local Space for Large-Scale Audience with Mixed Reality for Enhanced Remote Lecturer Experience

[Journal Article]

CIRO: the effects of visually diminished real objects on human perception in handheld augmented reality 

[Conference Poster]

Auto-generating virtual human behavior by understanding user contexts

[Journal Article]

Silhouettes from real objects enable realistic interactions with a virtual human in mobile augmented reality

[Journal Article]

The impact of visual effects on user perception with a virtual human in augmented reality conflict situations

[Conference Paper]

Efficient adversarial audio synthesis via progressive upsampling

[Conference Paper]

Grabbing Pedestrian Attention with Interactive Signboard for Street Advertising

[Conference Paper]

Interchanging the mode of display between desktop and immersive headset for effective and usable on-line learning

2020

[Conference Paper]

Balancing Body based and Discrete Interaction for Usability and Presence in Virtual Reality

[Conference Paper]

Effects of gestural exaggeration to user experience in virtual reality

[Journal Article]

“Blurry Touch Finger”: Touch-Based Interaction for Mobile Virtual Reality with Clip-on Lenses

[Conference Paper]

Effects of immersive virtual reality content type to mindfulness and physiological parameters

[Conference Paper]

Effects of synchronized leg motion in walk-in-place utilizing deep neural networks for enhanced body ownership and sense of presence in vr

[Conference Poster]

Roadvr: Mitigating the effect of vection and sickness by distortion of pathways for in-car virtual reality

[Conference Paper]

Don’t bother me: how to handle content-irrelevant objects in handheld augmented reality

[Conference Paper]

Machine Assisted Video Tagging of Elderly Activities in K-Log Centre

[Journal Article]

Applying touchscreen based navigation techniques to mobile virtual reality with open clip-on lenses

[Conference Poster]

Effects of virtual gait visualization in walk-in-place on body ownership and presence

Under construction ^^ 

If you want to see prior research, You can check the publication at https://scholar.google.co.kr/citations?hl=ko&user=7UCco8IAAAAJ